And my weekend starts at 4pm as soon as the last student has left my classroom. Just over two hours later I’ll be gaming with friends.
I get home, quickly throw some games into a bag. As far as I’m aware at this point in the time space continuum it’s myself and Diego that are meeting up. And that knowledge informs my game selection.
In the hotel car park Diego is just about to enter the hotel as I pull in.
We get our poison of choice, and retire to the “gaming room” (ok it’s not really a “gaming room” it’s the restaurant area with a bloody lovely large wooden table we are allowed to play on) to play our games in comfort.
Diego and I played Mint Works, a game that was literally burning a hole in my pocket since it’s arrival. It’s a worker placement game that fits in a pocket easily (I should do a post about my current “micro” games in my bag).
I liked Mint Works. It gives that worker placement experience in a small, quick package.
Naturally that little altoid tin it comes in is awesome. Like Love Letter it has that whole “wait, there’s a game in this small package” thing going on.
The only complaint I have over component quality is my first player counter. As you can see above one side shouldn’t have passed quality control. I like how the counters you play with look like mints. The graphic design on the cards is functional, and easy to understand. It’s not going to win best art work of the year.
The rules are simple and quick to learn, and teach.
It’s a nice simple, quick to play (about 20 minutes) game.
This is going to stay in my bag, ready to pull out and play at a moments notice.
We had just finished playing when Chris turned up with A Feast for Odin in hand.
Wow this game is mind blowing.
Setting up just puts you in a state of shock when you see the amount of components the game has. It’s like Rosenberg decided to set some sort of Guiness world record for most components in a game. A challenge of sorts to other game designers, “beat this I dare you”.
You look at the main board where you will be selecting your actions, and you can’t help but feel overwhelmed initially. There’s a lot of actions you can potentially do on a turn.
This is not a simple game. It’s definitely one that needs a few plays to get to grips with. Well that’s my excuse for losing.
A Feast for Odin definitely feels like Rosenberg put two or three of his previous games in a blender and this was the blended smoothy result. And this smoothy tastes good.
I definitely enjoyed this much much more than one of its patents Agricola/Caverna.
At the end of the evening Chris told us he managed to get a reasonably priced copy of the much in demand, and between printings, Great Western Trail. I’m looking forward to Chris bringing it along for us to play.
Yeah the weekend got off to another great start.