Monthly Archives: March 2019

In hot pursuit


I thought for the start of this post we’d look at the D&D 5e Starter Set.

This is basically everything (except pens/pencils and the friends to play with) you need to start playing D&D in a box. In a previous post I’ve already talked about being able to give D&D a try without using this Starter Set. Although you’d still need dice. But with an internet connection or app you don’t even need them. I came across this page on the WotC website the other day that simulates rolls from the various dice used.

But I digress. I’m looking at the Starter Set.

The Starter Set can be purchased for between £15 and £20. I got my copy from my FLGS at about the mid point of that price range.

In the box for your money you get a set of 6 dice, 5 pregenerated character sheets, a blank character sheet, the Lost Mine of Phandelver adventure, and a rulebook.


The rulebook is a nice 32 page summary of the basic rules needed by new players and dm’s to play the game. Naturally it’s not as comprehensive as the Players Handbook or the free pdf of the basic rules that WotC have on their website. The rules included doesn’t cover creating your own characters. However that’s not the point of this Starter Set. Which is to give you everything to start playing right out of the box. Besides if that’s something you want to do the info is in the free pdf already mentioned. But it does the job.

The supplied pregenerated characters of two human fighters, half elf wizard, halfling rogue, and dwarf cleric are standard fare and in my opinion a bit cliched. But I understand why they went with the tropes. It’s not the mix of classes I’m critiquing. Although a trope in itself, it’s also a good example of a balanced party for beginners. It’s the races that are used for each class I find unimaginative and cliched. For example why not have the halfling as a wizard? I play one. Mix it up a bit.

A nice touch on each of the character sheets is the background info on the race and class on the reverse side to the character stats. The background adventure info that gives each character a personal goal, defines their alignment and why they are at the start of the adventure, I love. A really nice touch. The gaining levels guidance is also really good. And guides the player up to level 5.

The Lost Mine of Phandelver adventure. A 64 page starting adventure set in the Forgotten Realms along the Sword Coast. Particularly south of Neverwinter in and around the Neverwinter Wood and the Sword Mountains. With the town of Phandalin acting as the base for the adventurers.

Our group are I’m assuming midway or just over midway through the adventure. Our sessions are about 3 hours long and are fortnightly. And we have been meeting up to play this adventure since July last year. Make of that what you will. Plus we are using our own characters not the pregenerated ones.

From a players point of view I’m enjoying the adventure a lot. It doesn’t feel like a railroad adventure, but more sandbox like. There are plenty of hooks to go off and do the adventures in the area. Which is what I like that illusion of choice. You can decide to act on the hook you get or not.

From a new dm point of view I’d have liked to have seen some player friendly handouts, such as a map of Phandalin. Maybe some pictures of the monsters players will encounter. Or how about some standees of the monsters to use? I’m stopping short of suggesting miniatures of the characters. Well we don’t know what sex that the players will chose. So 10 miniatures would just drive up the price astronomically and out of the intended audience and aim of this product. Or they could follow the Judge Dredd RPG guys and release a token pack for the Starter Set for players to buy.

The actual box for the Starter Set is twice as deep as it needs to be, and it’s why there is a bit of cardboard inside just to stop stuff rattling round. In this day and age of being environmentally friendly etc. there is no excuse for this sort of waste.

Overall this is a great option for those looking to get into playing D&D. It’s not expensive. So if your group of friends don’t like it you are not too much out of pocket. Although (and this wouldn’t be a post by me on D&D if at some point I don’t mention Mr Colville) my previous post (link in the second paragraph above) about the one-shot noob dungeon by Matthew Colville is even cheaper (FREE). Both great options for trying the game. If I was to recommend anything, I’d say try the free one-shot first, then if you enjoyed that, move onto this Starter Set.

Let’s see what shenanigans Dram and co have been getting up to since last we saw them.

After a short rest our band of adventurers looked for signs of the wizard formally known as Glasstaff.

A trial led north through the forest.

The motley crew followed the trial through the woods until they came across an abandoned camp site. Ace used his skills to determine that the camp was relatively fresh, the extinguished fire still warm. His best guess was that the person who had been here had left no more than a couple of hours before their discovery of the site.

More footprints led off from the camp site in a northerly direction, once again through the trees.

Dram and co resumed the pursuit of whoever was making the trial.

Shortly they came to the Neverwinter River. It was too wide for Dram to Misty Step across and avoid getting wet feet or having to swim across. So Dram paddled out into the river and then cast Misty Step to take him to the opposite bank.

As Dram sat on the opposite bank drying off, he watched the rather humorous crossings of his companions. Grull had tried tossing the gnome across the river. Only for the gnome to fall short and splash down into the middle of the river.

Their efforts to get out of the river were just as comedic. But eventually the others all got across to join Dram on the opposite bank, just a lot more wetter.

The pursuit resumed until they came across another clearing in the dusk of early evening. Four humanoid shapes appeared to be trying to dig up some graves.

Ace stealthy crept round to one side to get a closer look. Sadly at the opposite side of the clearing Grull wasn’t as stealthy. One of the humanoid shapes noticed him.

It attacked.

The chaos of battle ensued. Two of the humanoid figures attacked Grull. Dram from his safe spot let off a volley of Magic Missiles at those two.

Grull, the gnome and Ace just seemed to be standing there letting the attacking figures attack them! Dram was puzzled with this reaction of his colleagues. Surely they should be fighting back, defending themselves?

Dram cast Cloud of Daggers. The air in front of Grull was filled with spinning daggers. Exactly where the two attacking figures were standing.

Suddenly the paralysed heroes sprung back into life and finished off the remaining two attackers.

Closer inspection of the corpses afterwards revealed they had been fighting ghouls.

After getting their breathe back, and some patching of wounds. The party once again looked for signs of their quarry. But the path seemed to have come to a dead end.

After a brief discussion the party decided to head North to try and pick up the trail. again.

After about an hour they had still not found any sign of a trail. So they set up camp for the night.

The night passed quietly. Except in the morning Sarmyar and her panther had disappeared.

Offering your protection to the captain

Last night with the help of Diego and Jeff, my all time favourite game Scythe hit the table.

For our session last night I used the official play mat and the Scythe Encounters expansion. I could have just shuffled in these new encounters with the old ones. But then we wouldn’t have been guaranteed to have seen any of them. So for this game we played with just the new cards. We were also playing with the Wind Gambit expansion. But only using the airships. Decided not to use the resolutions module this time.

We opted for randomly selecting our factions. Which saw Jeff get my favourite faction Rusviet. Diego pulled Nordic. Whilst I got Polania.

After finishing set up (I’d done a lot of it before the others had arrived) we spent 20 minutes refreshing our memories over the rules. It has been much to my shame a year since I’d last had the game to the table. And that’s despite the excuse of the new expansions coming out. I could make excuses as to why this amazing game hasn’t been played more often. But after last night I no longer have one of the main ones. It just needs calendars to align now, and a max player count of 4.

I have to admit my first couple or so Encounter cards I was real happy I had the Polania faction ability. Being able to chose upto 2 of the options was sweet. These new cards are fun.

I really liked the new cards. I had one that allowed my character to move to the factory if it wasn’t occupied. Hitting that early on was a great bonus. I had first pick of the factory cards.

Although there was a little “discussion” about the wording of one card.

The situation was as follows. I wanted to move my mech into a space that had one of Diego’s workers in and some tasty resources I wanted to steal. As indicated by the red arrow in the photo below.

However…

Earlier on in the game I had drawn the Encounter card below. I did the bottom option Hijack the airship obviously. I also did the Offer Your Protection To The Captain option (highlighted in photo below) choosing Diego.

So I couldn’t attack Diego. Which I interrupted as not doing combat. So I couldn’t move my mech into a space with a mech or character that belonged to him, and start a combat. Whilst Diego interrupted attack to also include moving a mech into a space with his worker.

We made our cases for our points of view. And to settle the impasse we let Jeff make the final decision. With the promise that whatever the judgement we would be hitting the internet later to determine the correct answer.

But the question is who was right? Does moving a mech into a space with an opponents worker in count as an attack?

I’ll update the post later today or leave a comment with the results of my internet search for the answer.

I should mention that the official neoprene play mat is beautiful. A perfect size for the game, and really high quality with stitching on the edges.

We had a blast playing Scythe. I was first loser, with Diego winning. However the gap between Jeff and myself was only 2 points.

A great evening playing an amazing game with some great friends (still no curry night invite Jeff!!!) at a great location.

UPDATE: I found this thread on bgg which would seem to back up my interpretation of attack and combat. And therefore means that Diego’s victory is disputed, as history would have been different. And I have the more important moral victory.

Campaign Pitch Document

So the first session as DM hasn’t happened yet. It’s close. We had fixed a date but reasons meant that the agreed date fell threw.

Which means negotiations have to take place again for a new date.

In the meantime just on the off chance that Jonathan, Diego and who ever else took part in the one shot liked their experience and the job I did as DM I’d pitch a couple of campaign ideas to them.

But how to do it?

Oh yeah my go to guy Matthew Colville has some words of advice on this. After all I got the idea from him and this video.

Ok here is a link to my first attempt at a campaign pitch document for three D&D campaigns I wouldn’t mind running. DandD Campaign Pitch

Simic Aggro Thoughts

As you know from the previous post my Simic deck won last weekends Standard Showdown.

I also had that mini rant about basically the local meta being a bit stale with the same decks being played each week. The week before the pirate deck I came up with ended up mid table. I still have the mono blue mill to try in anger. Although it has been fun to play in the casual play.

But with all this in mind and partaking in the side of the game I really like, deck building. I’ve decided to rebuild the Simic deck with a different focus. My initial version of the Simic deck had a ramp element, and that is the side I decided to focus on and be a bit more aggressive.

But before I go any further it’s probably best I give my boiler plate get out of jail disclaimer for my decks.

I’m not claiming these are the best decks in the world, they certainly are not top competitive decks. They are hopefully fun, affordable (subjective I know) decks. I don’t try and keep to a target price point. I try and use as many cards in my collection as possible to keep my costs down. I’m certainly not a master deck builder claiming this deck will win tournaments, if it is fun to play and does it thing then I’ll be happy.

Right with that out of the way back to the conversation about this “new” deck.

It’s going to feel odd playing with so many creatures now, and so few spells.

But with the theme being ramp and aggro, the Llanowar Elves had to be back into the folder, along with the Steel Leaf Champions. We all know the dream starting hand of 2 forests, a Llanowar and Steel Leaf in this type of deck.

With 8 creatures that can tap for mana, 2 cards in the sideboard that have the Convoke mechanic (creatures I control can tap to add mana to cast the card) and Growth Spiral I think I have the ramp side covered. Oh and Song of Freyalise will help with the ramp.

I went with Evolving Wilds over Open the Gates as my mana fixing because Evolving Wilds puts the basic land I fetch on the battle field tapped. While Open the Gates doesn’t, it goes to hand and costs a forest to cast. Plus I’m not playing Guild Gates in this deck. They are too slow. This deck needs to come out sprinting, not walking. Lands that come in tapped are therefore out.

This deck also has a plan to handle the aerial threat of flyers with the classic two for one Crushing Canopy. Whether I like it or not enchantments are apart of the meta. So this card allows me to handle both. There is also Sagittars’ Volley in the sideboard to handle those 1/1 weenie fliers.

I’m also playing some fog cards which hopefully will nullify an attack and leave it open for me to swing in with lethal. Or ride out the storm if sleep has been played.

Naturally with Carnage Tyrant and Nullhide Ferox I have creatures in place that combat control decks. There is also Thrashing Brontodon included as part of the anti-enchantments plan.

Impervious Greatwurm, the buy-a-box promo. Probably unplayable, definitely not competitive. But it’s a fun card, that with the ramp and it’s convoke could be cast easily. With that on the battlefield even Ghalta looks punny.

So that’s enough of justifying my decisions for this deck. Let’s look at the mana curve.

Would like it under 3 For the AMC but I’ll live with it. Fitting Siren Stormtamer into the deck somehow would bring it down. But that’s a card to try after some testing.

Here is the initial deck list. What would you take out or add?

Creatures:27

4 Llanowar Elves
3 Hydroid Krasis
4 Incubation Druid
4 Steel Leaf Champion
3 Thrashing Brontodon
3 Nullhide Ferox
2 Zegana, Utopian Speaker
2 Carnage Tyrant
2 Ghalta, Primal Hunger

Spells:11

3 Growth Spiral
3 Root Snare
2 Song of Freyalise
2 Crushing Canopy
1 Vivien Reid

Lands:22

2 Breeding Pool
2 Evolving Wilds
10 Forest
2 Hinterland Harbor
5 Island
1 Woodland Stream

Sideboard:15

4 Frilled Mystic
1 Carnage Tyrant
1 Impervious Greatwurm
1 Root Snare
2 Crushing Canopy
4 Pause for Reflection
2 Sagittars’ Volley

Winner,winner, Hydroid Krasis dinner

Friday evening saw an impromptu gaming session with Jonathan. Don’t worry this bit is going to be short.

Our first game of the evening was the current hotness (and at the moment Jonathan’s and mine prediction for game of the year! And let’s face it this game has set the bar pretty high for the others coming out this year.) Wingspan. I actually started off with a hand of all five starting cards, which meant no resources. All of the cards were one or two resources to play, plus the buzzard was a zero cost card to play. So my first action was playing that buzzard. Jonathan started off very slow, and never really did get a lot of birds out. But even so, the gap between our final scores wasn’t massive. I took the victory by five points.

Our second game of the evening was the Judge Dredd: The Cursed Earth game.

This is a licensed game that Osprey Games has produced using their other game The Lost Expedition as the starting point.

I liked The Lost Expedition (which I got at the UKGE last year) although it is brutally hard to beat.

In this update basically, we have a theme that I love (I’ve been reading Dredd for decades). And a theme that is being used by Osprey again later in the year when I believe they are releasing a Judge Dredd version of Wildlands called Judge Dredd Helter Skelter (and also why I’m selling my copy of Wildlands. I like Wildlands, but if I have to choose between a fantasy theme and Judge Dredd then JD wins).

The actual theme, art and storyline work very well together in this game. It would be fair the theme and art would have done nothing for Jonathan. It’s sci-fi. Not his cup of tea as us oldies would say.

Production wise they have got rid of the insert (that didn’t handle sleeved cards), added a storage box to hold the tokens and meeples that also acts as a divider in the box to help organise the cards. The cardboard tokens are a bit thin for my liking. I’d have liked something a bit thicker and robust. But at least the box now holds all the cards sleeved nicely.

You now have three modes of play. Solo, co-op and competitive. Which is nice. Jonathan and I only played a co-op game. It’s also nice that the game has that race element to it where you are racing the villains to get to Max Normal who is hiding in the Cursed Earth somewhere. Plus there is a mechanic where you battle a villain if you end up in the same region as them. Which we didn’t get to try out. We never caught up with the villains.

Having not played The Lost Expedition since the expo, we were rusty on the iconography. So we had to keep referring to the rules to refresh our memories on the ones we couldn’t remember but also on how the new icons worked also. The Psi icon was particularly interesting as a mechanic, and gave a hard choice. You would basically be adding an additional card to the encounters, but the choice was did you do it blind turning over the top encounter card and add it, or take a hit on Anderson (I think it was health) draw an encounter card each, make a case for playing the card you had drawn to be the one added to the encounter row over the other players card. Then adding the card decided by the players, discarding the other card. So a little control over your future!

Like it’s predecessor this game is brutal. But I enjoyed it. Need to try the competitive mode next.

Our final game of the evening was Hanamikoji. We rattled off four plays of this. It’s still a great, quick, two player game.

A great evening of gaming with one of my fav people to game with (the others know who they are) at a great host The Luxe Cinema. Who must have been fed up seeing me that day.

If you haven’t guessed the title of this post is a big spoiler for what follows.

Yesterday was Standard Showdown day once again.

I decided to play my Simic deck. The decision was mainly based on the lack of movement in the local meta. A minority of players are trying new decks. The majority are using the same deck week in week out, with the odd change once in a while. Which to be truthful is a bit boring.

There was only one game I felt a little guilt over. That was round 2 when I played a newish player whose deck really wasn’t competitive with the decks I knew most folks had. I think their deck was a slightly modified Planeswalker deck. It certainly wasn’t a fair match up against my deck. Counter, counter, smash. That’s my game plan. The guys deck was not going to disrupt that plan. It was a quick game.

Having won the first two rounds, I was worried about meeting Andy Hall in round 3. Or round 4 come to think of that. But John did me a solid in round 2 by beating him. A shock victory. But one that meant if I kept winning we would be unlikely to be matched up.


Round 3 did see me play against his son though (his son had won FNM the previous night). I wasn’t much concerned about this match up. I’d beaten it previously with this deck. I thought it’d go 2-1. But I aced it with a clear win.

The final round was against John and his merfolk deck. This could have gone either way. Probably the least confident of winning for the day. Plus there was a little pressure to win. If I lost, then it would be all down to the WotC algorithm once again to decide the top four or five. And based on it’s workings I wouldn’t finish top. I needed a win.

Game 1 I won comfortably. Game 2 was quick and John’s deck just overwhelmed me before I could counter anything or get bodies out. We had a decider. Which went my way. I got to the start of an oppressive board state. That had oozes out that were growing quicker than his merfolk, Krasis on the board, counterspells in hand. And mana.

Unusually Vivien Reid actually hit the battlefield four times yesterday, and got me creatures, and just as important allowed me to trigger her ultimate. So I had that emblem out. I hardly get to play her, having just the single copy in the deck. So it was nice to get her out and doing her thing.

I was the only undefeated player yesterday. And I think it’s the first time I’ve gone undefeated also.

There was talk about levelling the playing field out so some of the really new players could take part. The idea of just welcome packs, or just Planeswalker decks were floated. But there is in about 3 weeks a natural time to do something like this when the new Challenger decks come out. So that weekend will be Challenger decks only I believe.

Standard Showdown Stats

Standard Showdown Participants: 10

Rounds: 4

Round 1: Kar-Fai (Red burn/aggro)Win 2-0

Round 2: Win 2-0

Round 3: Nathan Hall (Golgari)Win 2-0

Round 4: John (Simic merfolk) Win 2-1

Record: 4-0

Final Position: 1st

Prizes: 1 participation pack, 2 boosters for winning and a Standard Showdown pack (foil Assassin’s Trophy inside).

A Night on the Town in New Angeles

Finally FFG have released the Gencon and Pax Unplugged Genesys Android adventures that they ran. Along with the pre-made characters that they used with the adventures.

Now that I’m able to read the adventures I can decide whether they fit into the planning I’ve been doing.

After an initial skim reading of the adventure I think considering how I’ve planned to start the campaign (read an early look of the player handout here) this is something I could use later in the campaign.

I really like that not only have FFG released these two adventures but that they have tweaked them so that they can be played with your own characters, and that they have advice for starting the second part if your players made different decisions.

It was worth the wait.

You can read the full FFG press release with links here.

Wisbech: Made in Minecraft – The Movie!

In a rush to write the earlier post I couldn’t wait for the YouTube release of the movie that was showed at The Luxe as part of the Wisbech; Made in Minecraft launch.

I was in too much of a hurry to share with the world my I’ll thought out thoughts on the matter.

But better late than never. All good things come to those that wait (which will be a bloody long time for readers of the this blog waiting for something good to appear on here).

So here for your viewing pleasure is the Wisbech: Made in Minecraft movie.

Wisbech: Made in Minecraft

The afternoons plan was to a) post a package, b) maybe go collect my copy of The Judge Dredd RPG.

I achieved the first part of the plan. And I was still undecided on the second and final part. Whilst making my mind up I thought I’d pop my head in The Luxe and ask my friend Nathan if he could get the link for the data that was used to make up the Minecraft model of Wisbech. Why would he have that?

Heck The Luxe was only being used to host the launch of Wisbech: Made in Minecraft project this afternoon.

But somehow I ended up watching the whole presentation instead of doing the second part of the plan.


From a technical stand point it was interesting how they did things. They even had an art teacher from the local secondary school there showing off their Minecraft creation that was the school fully modelled in the educational version of the game. It even had some educational use built in. The bit they showed was a ‘who done it’ murder mystery that was in fact a maths lesson!

The short movie of clips from within Minecraft of the Wisbech model with voice overs from interviews of citizens of the town, was interesting. And I think as a proof of concept was good. But I think something that expanded on that idea and used more interviews of a wider selection of the town, more memories of the older members of our community. Maybe even model some of those historical buildings no longer here (like the gas works). It also struct me a bit Aardman animation like with the animation and voice over.

I know they were pushing the education and intergeneration thing. But for me my real interest lies in using the world created for use with the The End of the World: Zombie Apocalypse RPG. Instead of using a small A5 size street map of Wisbech. I could have the survivors navigating their way round the zombie apocalypse using the Wisbech Minecraft map.

Read the Official Announcement with out The Wisbech Standard copying and pasting it and passing it off as their words.

Hoist the Jolly Roger

The weekends gaming was a weekend of playing MtG.

Naturally Saturday was Standard Showdown at my FLGS The Hobbit Hole. Usually I write the whole thing with a round by round summary. With a deck list tagged to the end if I played a new deck or tweaked the deck.

But I thought I’d change it up a little in this post.

I’d taken the new pirates deck with me for John’s daughter to play if she wanted to. However she was not feeling well. So I decided I’d change things up and play it myself.

Knowing John’s merfolk deck was a bad match up for the pirates (it negates the copies of Walk the Plank) I still tested the deck against his. The games were not complete walk overs, but still it lost.

I got off to a flying start to Standard Showdown with back to back wins. Although the games against Andy were made a lot easier with him getting mana screwed both games. In one of the games he mulliganed down to three cards. There was a bit of guilt during those games. An unusual feeling for me. But sometimes that’s the way the cards fall. As an MtG player it’s something you come to accept is part of the game. It’s not fun when you are experiencing it. A hint of optimism is always helpful. You just hope it’s a temporary blip. Or that any moment you will start getting the land and that it’s not too late to turn things round. But there is also an element of inevitability in the current game as your opponent plays lands, get their eggs in a row and finally puts you out of your misery.

Apart from my games against Mr Hall (one of the stores elite four) the ones I lost against Michael were pretty close. But even then with Mr H it wasn’t that I didn’t have answers in my deck, and my deck needed tweaking. I had answers just didn’t get them.

In the friendly games I played with the pirates deck it lost. The mono blue mill also lost in a friendly game. If I was able to mill once more for two cards it would have won. Naturally the Simic deck won it’s friendly game.


Standard Showdown Stats

Standard Showdown Participants: 10

Rounds: 4

Round 1: Simon (Gates Deck) Win 2-0

Round 2: Andy Win 2-0

Round 3: Andy Hall Loss 0-2

Round 4: Michael Loss 0-2

Record: 2-2

Final position: 5th

Sunday morning saw me being messaged by Dale to see if I wanted to meet up. So we did that afternoon at The Luxe. I took along the three standard decks I have currently for us to play with.

Dale and I spent the afternoon chatting and playing MtG. I had a great afternoon. But I’m sure Dale must have been bored with the MtG chat.

Deck plans:

Before Standard Showdown started Saturday John showed me a card he pulled during FNM the night before that did really well for him. It was Twilight Panther.

I immediately took a liking to it. It needs a swamp to activate its ability. But it’s a white version of Skittering Heartstopper. A card I like. Opponents are not keen to block a card like this with big creatures because with the mana open it takes that blocker out.

I like the idea of playing a deck with both of those cards in it. So that makes it Orzhov or white/black.

Looks like I have some card research to do know for a new standard deck.

A couple of gaming sessions last week

Last Wednesday stood out from the other Wednesdays that occur during March by being the second Wednesday of the month.

That was an important distinction, because the second Wednesday of each month just so happens to be the monthly meet up for our gaming group Fenland Gamers.

Games that hit the table that night were Reykholt, Wingspan and Perudo/Liars Dice.

It was great to have a good turn out (for us) of 7. On the whole our monthly meet ups tend to be our best attended meet ups. With the Friday fortnightly meet up usually getting three or four people turning up.

According to the Facebook club page we have 107 members. But as the above paragraph implies very few active/participating members.

We’ve tried different days for the sessions, based on feed back from members. But they have seen lower attendance. Often with the members who suggested the particular day not attending.

I think if my maths is correct our current home for playing is our fourth since the clubs birth. We’ve been lucky and found generous hosts that have allowed us to game for free. The locations have been a school, pub, hotel and currently a cinema. All with free parking, and no charge to attend (it’s part of the groups dna not to charge for attending).

So it makes us wonder just exactly how do we improve engagement/attendance?

Anyway last week was a good week for gaming. Not only was it the monthly meet up, but there was also a Friday evening gaming session.

The evening started off with a game of Via Nebula. This time we played with the more advanced side of the board. Still a quick, fun game.

But the big story of the evening a new member turned up with their copy of Tokyo Highway. Jonathan had been keen on playing this game. The name hadn’t rung any bells with me. But when he described it, the penny dropped. I’d seen photos/posts of Facebook but not really paid attention to them or the name of the game.

As the amount of photos I took shows visually this game is great table top theatrics. It looks fun and chaotic at the same time.

I may be wrong, but I think this might be the first dexterity game to hit the table at a game night.

I liked this a lot. It was a blast to play. The rules are pretty simple. But there is a bit of depth involved. You are planning your turn and adjusting your plans before your turn based on the actions of those before you. Trying to optimise that scoring opportunity.

The fact you basically have two modes to the game as well is also nice. The basic set up and the more advanced that uses obstacles as well.

Plus I won the first game, and was first loser in our second.

A very big thank you to The Luxe Cinema and it’s amazing staff for once hosting us last week.