Monthly Archives: June 2017

Mono Mill Feedback

I have to admit I almost feel that my Star Wars: Destiny deck posts are like link bait. I do post them on a couple  of Star Wars: Destiny fan pages on Facebook to get feedback. And gradually they have been getting more interest. Yesterday for this small niche blog was crazy. But those types of post are there to help me (provide a record of what I am working on, and get feedback) and to share with the community.

But I’ve been getting some great feedback/suggestions on how to improve the mill deck. There has been no nasty comments. And I think that is indicative of my experience on those pages. The Star Wars: Destiny community does seem to be very supportive, and helpful.

I’m going to warn you this is a long post.

So from the two groups I present the feedback I got for my Padme/eJyn Mono Mill Deck 2.5. I hope folks find me bringing all this feedback into one place helpful. This post is also acting like notes for me also. So I will be referring to this post a lot when I build the 3.0 version of this deck.

Joe Lewis on the Star Wars: Destiny page said

Way different than my list

I cut Asscension Gun very early for Hyperspace Jump. You need your Battlefield so having a card that allows you to have that when you don’t get it and to be able to get out of sticky situations is incredibly important.

I cut Cunning for Maz’s Goggles which is just a better card for what you are trying to do.

Having all of the random die removal is strange to me. We have Negotiate and Electroshock

Joe then posted this photo of his deck for me.

A discussion mainly between Sam A. Cimino and Joe about the merits of certain cards broke out. I have to admit I learnt a lot from this discussion.

Sam:Dodge, block, evade, bolt hole, and take cover are all bad cards. Electroshock, Negotiate, Cat and Mouse, are all better options.”

Joe: I cut Loth because it was free.

Joe:(see: Jyn Erso)

Sam: that only works on the first event played. It’s still better than all those other cards

Joe:The curve of the deck in general messes with Jyn’s ability. Most die removal is in reaction to something. To waste the first event (which is usually die removal for Mono-Yellow) for something like Negotiate is just stronger than playing Loth Cat

David Washburn:Loth is indispensable, dude

Joe:We’ll use his deck as an example:

The average cost of an event for him that is yellow is 0.6, making the inclusion of Jyn in the deck virtually pointless.

Adding Loth Cat and Mouse would not help that ratio. That is why a card like Negotiate and Electroshock are stronger. They serve the same function as Loth Cat and give you more.

In other decks with Yellow it’s great. However, because of Jyn you have to really be careful with what events you play so that you are getting the most value out of her as a character. Running Zero cost Yellow cards really does not do much for her. Her strength comes in fixing the cost curve of your deck.

Dice removal is generally reactionary. You seldom wait more than 2 actions to deal with a die you want to remove. Usually the threat is very clear across matchups after the problem character rolls in.

Loth Cat and Negotiate need a roll in to be live. Jynn makes a reactionary card free, which makes Loth Cat not a valuable “must include” for her.

Sam:By that logic friends is free too and isn’t a must include, since that’s often one of the first things you want to do to get the most value out of it.”

Joe:Friends fulfills a different purpose than Loth Cat though. They are both free but Friends does not have any activation requirement*. The value that you can gain from Friends in Low Places may outweight the value of it lowering your ceiling.

Cards that take away from your opponent are never as good as cards that give you things, but since Friends in Low Places is taking the role of proactive lowering of your opponents ceiling, it’s usually worth it to lower your potential ceiling to take an option away from your opponent.

*The deck has two yellow characters and will always fulfill its requirement.”

Eric Murphy: “I can justify a single copy of dodge and block, i’ve actually seen them used very effectively. but no more than one of each in a deck ever.”

From the Star Wars: Destiny UK/IRL Facebook Group Andrew Eyles wrote

I am trialing a Padme and Jyn deck and have come to the same decision that the EJyn is the way to go. An early Con artist or Cunning onto Padme makes them almost equal targets. My opposition then has to make a choice of which one is the most dangerous. As soon they make that call I try to get enough resources to get second chance and ammo belt hopefully next round.”

I did then ask how our two decks differed and Andrew replied with

I do not play Bolt hole, block, take cover or dodge. I play “fair trade”, Don’t get cocky, long con and Sabotage.

For me block and dodge are too expensive. My resources are for second chance and maybe 2 other upgrades i can get out. Sabotage is in for the annoying supports like planetary uprising but more for freely discarding imperial inspection, salvage stand and dark presence.

I do not play hunker down or Ascension gun. I have lone Operative and fast hands. In the current meta speed is everything. Having to tap a card for one shield (which a lot of the time makes no difference, i am looking at you vibroknife) is just too slow. Fast hands early gives me that scary ability to get 2 cards out your hand before you even have a go.

The whole deck obviously needs the second chance/ammo belt combo early where yours may have a little more survivability without it.

It is nuts when it all comes together – cheating and rebelling the ammo belts back out and discarding whole reams of cards from the deck and hand. It is fun to play – maybe not quite tier 1 but getting close.”

There was even a comment left on the post yesterday from a Ben:

I think you need to use Jyns ability more, cards like Negotiate and electroshock Would help more than block and take cover. Also Disarm is great, it gets rid of alot of upgrades that hurt like vibro knife. finally, trade in hunker downs for maz goggles. for 1 cost, it has two focuse sides and a “Discard” side.”

There is some great food for thought there, and I will be trying out some of those suggestions (mainly the ones that don’t require dice – I can print out the cards I don’t have as a stop gap). Those that require dice I will have to try and target buy (after my booster box of Awakenings arrives, just in case I get them). I will then target buy the cards that I feel work best after play testing them.

I was playing this deck for the first time yesterday against a ePoe/eMaz deck yesterday. Dale got three Awakenings booster boxes yesterday that gave him enough cards (like Poe!) to build an initial deck. I got creamed in our first game. Very little went my way in that game. Dice rolls, card draw, all conspired to make me eat humble pie.

The second game I won, and removing his battlefield (Starship Graveyard) and going with mine was a good start towards that victory.

I know Dale is missing some cards from a “full” ePoe/eMaz deck. He already has a couple of tweaks to the one I played against.

But that’s the interesting thing about our local meta, it’s Dale and myself with our limited card pool. Although Dale’s card pool (2.5 SOR boxes, 3 Awakenings boxes, plus 25 SOR boosters) is larger than mine (.5 SOR box, 20 SOR boosters and some targeted purchases). However if you look at our stats I have our longest win streak of 6 games. Out of 75 games I have the edge with 49 wins to 36. So I’m very happy with that. I’ll have to write a post about the decks Dale has been playing with sometime.

My Top Ten Dice Rolling Games

I am such a weak willed person. It didn’t help that a game reviewer on Instagram that I respect said that he had been enjoying these lists on there. So blame him, not me. I was going to let it go for a while.

Who doesn’t like chucking dice? There is something really satisfying about rolling dice. The rattling around in your hand, and then the noise they make as they hit a hard surface.

Here are “My Top Ten Dice Rolling Games”…

  1. (Top 100 position – 2) T.I.M.E Stories
  2. (Top 100 position – 3) Star Wars: Destiny
  3. (Top 100 position – 7) Istanbul
  4. (Top 100 position – 12) Mechs vs. Minions
  5. (Top 100 position – 14) Glen More
  6. (Top 100 position – 16) Memoir ’44
  7. (Top 100 position – 20) Zombicide
  8. (Top 100 position – 21) Run, Fight, or Die!
  9. (Top 100 position – 26) The Others
  10. (Top 100 position – 27) Roll for the Galaxy

I had to go look at my copy of Glen More. Dice Rolling? Really? I think it really is stretching it. Ok you are using the special die to simulate an extra player in a two or three player game (I had to go back and check this out, my memory isn’t great). But still it’s not the first mechanic that would come to mind for this game.

I’d also nearly say the same for Istanbul. I wouldn’t describe it as a main mechanic for the game. But a ‘side’ mechanic which you could go through the whole game not using if you don’t visit the couple of tiles that use the dice.

There are some great dice rolling games in this list. I love the mechanic in The Others. You can be rolling an insane amount of dice in this game, especially as the sin. I love the Yahtzee push your luck element in Run,Fight, or Die!

It’s funny how four of the games use the dice as a mechanic to resolve combat but there is no roll mitigation. Your roll is what it is. Which is interesting.

Star Wars: Destiny is all about the dice rolling. It keeps that luck, random element of the dice, but you are able to mitigate the rolls to get a ‘favorable’ result. You can always discard a card to re-roll, and hope you get the side you want. There are also cards that allow you to do a similar thing with your or an opponents dice. But there are cards and abilities that allow you to set dice to a side of your choice, or of a specific symbol. However you have to make the decision to include these cards in your deck or not. Which I kind of like. You get to decide (faction allowing) how much mitigation you have.

I love how dice are used in Roll for the Galaxy. The action selection, as a resource, the mitigation so that you are able to take the action you want to do, but at a cost. They really did use the dice well in this game to stream line Race for the Galaxy.

Padme/eJyn Mono Mill 2.5

In my previous post I went through my second version of this mono mill deck. I’ve tweaked the deck since then. Not major stuff, more incremental minor changes.

Battlefield: Command Center (Lothal)


  • Friends in Low Places (0 cost, Neutral/Yellow) x 2
  • Rebel (1 cost, Hero/Yellow) x 2
  • Evade (1 cost, Neutral/Gray) x 2
  • Block (2 cost, Neutral/Gray) x 2
  • Take Cover (0 cost, Neutral/Gray) x 2
  • Bolt Hole (0 cost, Neutral/Yellow) x 2
  • Cheat (1 cost, Neutral/Yellow) x 2
  • Unpredictable (0 cost, Neutral/Yellow) x 2
  • Dodge (2 cost, Neutral/Gray) x 2


  • Ammo Belt (1 cost, Neutral/Gray) x 2
  • Ascension Gun (2 cost, Neutral/Yellow) x 2
  • Second Chance (3 cost,Hero/Yellow) x 2
  • Hunker Down (0 cost, Neutral/Yellow) x 2
  • Con Artist (2 cost, Neutral/Yellow) x 2
  • Cunning (2 cost, Neutral/Yellow) x 2

My thinking behind the deck changes

One of the “big” changes in this deck is that I have gone from elite Padme, to elite Jyn. I had tried this once before and got my butt handed to me, so didn’t persist with it. However the reasoning about this change was that in the end game where I am trying to get my opponent down to zero cards in hand, Jyn with her two discard faces is more likely to allow me to do that. Plus when rolled I can reduce the options available to my opponent in the rest of the game by removing up to four cards at a time if it comes up both the two discard.

Daring Escape, Long Con, Diversion and R2-D2 made way to a second Second Chance plus Hunker Down, Con Artist and Cunning. Hunker Down helps keep my characters alive just that little bit longer, while Con Artist helps amp up that milling action on the opponents deck. Cunning gives me a nice ability to use the special on other upgrades and characters. There might be a special I want to use on my opponents cards but in reality it gives me another bite of the cherry on my specials.

How I Play This Deck

When dealing the initial five cards I’m looking for one of the following: Ascension Gun, Con Artist or Cunning. Ideally I’d like a hunker down and some of my cheap (ie zero cost) removal cards. Otherwise I’m mulliganing hard to get one of those three cards.

I don’t mind not winning the roll off, I almost want my opponent to choose their own battlefield (I do have the Ascension Gun). Two shields on Jyn is massive for me. In fact I usually pick my opponents battlefield if I win because of that.

Next up I’m hoping to draw into Second Chance and Ammo Belt early, along with Hunker Down if I haven’t got that yet. These then go onto Jyn first.

I have to keep remembering to use Rebel. I usually remember about it after I have played the discard card ability of the dice. Which is too late then. But it is apart from Cheat, my only other recursion card.

If I’m going with Con Artist I want that pretty early on to make use of it’s special. Mid to late game it’s re-roll fodder.

I am tending to leave Padme unprotected at the moment, and any discards from the deck I get with her I’m counting as a bonus. At the moment the card discard from hand with Jyn is what I’m trying to get. That really does stop what the other player can do during a round.

Where next?

I like the look of Datapad from Awakenings, it would fit in nicely with this deck but where would I put it?

UPDATE:I can see maybe Electro Shock replacing Unpredictable. But I will have to see if I pull any in my Awakenings booster box I have coming.

Otherwise I’m pretty happy where this deck is.

My Top Ten Hand Management Games

These lists are addictive. I don’t think my stats program helps. I might just need an intervention.

But following on from yesterdays list that I generated I can now do my Top 10 games based on the mechanics listed in that list!

So here are My Top Ten Hand Management Games…

  1. (Top 100 position – 3) Star Wars: Destiny
  2. (Top 100 position – 5) Viticulture Essential Edition
  3. (Top 100 position – 6) Kemet 
  4. (Top 100 position – 10) Neuroshima Hex!
  5. (Top 100 position – 13) Android: Netrunner 
  6. (Top 100 position – 16) Memoir ’44
  7. (Top 100 position – 18) Imperial Settlers 
  8. (Top 100 position – 20) Zombicide 
  9. (Top 100 position – 23) A Game of Thrones: The Board Game (Second Edition) 
  10. (Top 100 position – 25) Cry Havoc 

I love the hand management in Star Wars: Destiny. It starts when you deal your starting hand of five cards. Do you mulligan to try and get the card you really need for that opening round? If so how many cards do you keep? If any? Then during the round you are having to decide whether to play a card (if you can afford to pay the cost to use it) or discard it to re-roll dice in your dice pool. At the end of the round you then have to decide from the cards you have left in your hand if you want to discard any before drawing back up to five. Tie in having to read the current “board state” as well to influence your decisions about which card to play, and when. There is some real tough decisions to make at times. You want to re-roll but then all the cards you have in hand are good, and can’t afford to through one away. That’s a really hard decision to make. But then this is what helps make Star Wars:Destiny so much fun. Much, if not all of this also applies to Android: Netrunner. Another game I also love.

Neuroshima Hex! is probably one you are thinking what? Hand management? It uses tiles. And I thought that. But then you are managing those. Draw three, chose one to discard, play or keep the remaining two. If you keep any from the previous turn you draw back up to three. And repeat. So you are managing a small hand of tiles.

Looking at the list. Yeah I do like games with hand management in them. Not one of the list is outside of the Top 25. That’s impressive.

I’ll try and stay off the list posts for a while but I can’t promise anything. They are addictive.

Top 10 Mechanics in My Game Collection

This morning when I drove into work I thought “I wonder how many games I have by mechanic? Just what are the top mechanics in my collection?”

So after trying to get some sql written to extract that information for me, I gave up and wrote the functionality I wanted in Python in a fraction of the time.

So here are the Top 10 Mechanics in My Game Collection.

  1. Hand Management (90 games)
  2. Dice Rolling (80 games)
  3. Variable Player Powers (70 games)
  4. Set Collection (44 games)
  5. Card Drafting (43 games)
  6. Modular Board (40 games)
  7. Player Elimination (36 games)
  8. Co-operative Play (31 games)
  9. Area Control / Area Influence (28 games)
  10. Deck / Pool Building (23 games)

It should be noted that the games could have (and most probably will) more than one game mechanic, so will have been counted more than once.

However it’s still interesting to see this sort of information. I would have never in a million years thought that I had that many games with a hand management mechanic.

I might write a small version of my ranking engine to allow me to rank these game mechanics, and also maybe publisher and designer. If I look at my rankings only four of my Top 10 games that I own have this mechanic. Which is 40%. While the mechanic itself is approximately 41% of my collection. So in this case there does seem to be some correlation between the two.

With this new information in hand I can do a series of posts now of my Top 10 games by popularity of the mechanic in my collection.

FEG@WL: Art school 

Thanks to traffic or some other event (superheroes fighting the latest villain/alien invasion) Chris and his copy of Mansions of Madness Second Edition got held up in Peterborough. Which meant the plans for the evening were thrown in to chaos!

Luckily on my way out of the house I grabbed Kanagawa. I’d grabbed it on the off chance that it might get to the table as a wind down from taking on the horrors of the Mansions of Madness.

I’d only recently bought Kanagawa at this years expo. It wasn’t a planned purchase at  the show. More a “oh Kanagawa, that’s a reasonable price, I’ll get it.”

This game is frickin beautiful. Just look at the box art (above). The little paint pots are cute and help strengthen the theme of the game. Even the simplicity of the Master and apprentice counters are beautiful. And the card art, amazing and in the same style as the box cover. Which I love. 

This game screams theme. 

Super high quality components. I love the bamboo play mat. 

I like the dual use cards. If you are able to select landscapes in your studio that match the ones required to paint the picture you can add it to your painting. Or you can add it your studio instead to improve your skills. 

But you are making choices all the time in this game. When to take the cards in a row. When to take one of the objective tiles. And how you are going to use the cards you drafted. The drafting has an element of push your luck to it. As does the claiming of objective tiles. Decide not to take one hoping to get a higher value one instead, means you can’t go back to claim the one passed up. But you run the risk that some-one else will grab the one you are aiming for before you can claim it. Plus you can only claim one objective from each colour group of objectives.

The only draw back is the sliding of cards under each other. Sometimes they go easily. But most of the time they don’t. 

It’s not a heavy game. But there is enough to keep things interesting. I like this game a lot.

The history books will show Diego and I won a game each and drew a game.

We’ll attempt to get Mansions to the table again next week (hopefully)

More than meets the eye…

well not in a Transformers movie there isn’t. They are as deep as a dry puddle. You don’t go to see a Transformers movie for it’s Oscar winning performances, or plot lines that examine the depths of human emotion or psyche. So yes my expectations last night when I saw the latest installment of the Michael Bay Transformers franchise Transformers: The Last Knight were pretty low.

Why did I go and see this movie if I think so little of them? Well like the Fast and Furious movies I’ve seen all the previous ones, I might as well stay and see the end of these train wrecks. Plus as a brain dead, don’t think too hard about the movie or you will see the gaping big holes in the plot, lots of over the top CGI action, paper thin characters,style movie, it’s a watchable film.

I do like to see which Hollywood stars have hit hard times, and had to swallow their artistic integrity and take that Michael Bay strap on he has made of money in their orifices. This time it would appear that Anthony Hopkins has fallen on hard times and had to prostitute himself, and allow Bay to humiliate him by putting him in front of the camera. Some actors like John Goodman and Steve Buscemi managed to hide behind the camera and provide voices for the CGI characters (but we know their hidden shame). CGI characters that to be fair displayed a wider emotional range on screen than Mark Wahlberg.  Ok I do think that the new love interest Laura Haddock given the fact she is meant to be eye candy to distract the intended male audience from the plot holes, and despite the script, did a good job.

The movie like so many others is filmed at Bourne Woods near Frensham Little Pond. It’s a very popular filming location. I’ve walked my dogs around that area many times over the years when I lived that way. I recognize the trees!!! Yes I’m that sad.

So in conclusion despite this rant, as a switch off, don’t have to think, just enjoy the CGI type experience then this is a watchable film.

Oh I’ve already got my Spider-Man ticket and War for the Planet of the Apes ticket booked. Well that’s how I ended up at Trasnformers really. I was online looking whats out, saw that I could pre-book these two films, and then thought “I have an unlimited ticket”, why not? Ok we know why not? But still…

The bestselling Legendary® Deck Building Game is coming to mobile and desktop devices. Experience Legendary with your friends like never before; same great game, a brand new fantasy. You will never play the same game twice as the game changes each time you play. Team up with other players and fight to the end but make sure you have collected enough victory points along the way to be victorious.

Would have been nice if it had been the actual Marvel characters. But I’ll take this. Maybe they can sort out the licencing to allow us to play in the Marvel universe, or even the Alien/Predator/Fire Fly/Buffy/Big Trouble in Little China universes.

You can sign up for the early access HERE.

And yes I did sign up.

Verses: Scythe vs Star Wars Destiny

This is a Top 5 clash for me. Both of these games made my Top 5 games for 2017. So this is going to be one epic match up.

Scythe, my game for 2016, my favourite game in my collection, and ranked number 7 on the BGG, verses Star Wars: Destiny, holder of the number 3 spot in my Top 100, and ranked number 255 on the BGG.

This is another other those odd match ups. Two completely different games. How do you chose? How can you even compare them?

Good questions, and anyone more gifted in writing and expressing themselves would be able to answer those questions.

Let’s look at Scythe first. This game is just beautiful. The art by Jakub Rozalski is just stunning. I’m using these words but they do not do justice or even capture how amazing the art is. Production values are just out of this world on this. When all set up Scythe just looks epic. Especially if you are using the extended larger board. Having player boards that are slightly different gives enough variety on the replay-ability side. For a game that plays up to 7 players (although I think I will only ever play it with a maximum of 5) if everyone has played the game before this plays very quickly. It’s a game that can be taught in about 10 minutes, but will take a new player a game or two to get into how to think tactically. Within a couple of turns a new player will get the hang of a turn. The nice thing is there is a card that can be used by new players to give them an idea of stuff to try achieving on their first few turns. The game does have a solo mode that I haven’t played. But it’s good to know it’s there if I want to ever play solo. I like the combat, it’s simple and quick. Very similar to Kemet in a way. I like that each faction has an ability that breaks one of the games core rules!

New game on the block Star Wars: Destiny has just come from nowhere! Naturally I love the theme. The art on the cards is amazing, and really does do a great job of capturing the well loved characters and settings from the movies. I will say the collectible side of the game I’m not a huge fan of, and would have preferred the lcg model. Component quality for the game is up to the  usual FFG high standards. Although the dice look a bit plasticy  and the images on the sides stuck on. They aren’t in real life, and feel very satisfying in the hand when rolling. I love the deck construction side of this game. For me this game gives me the Dice Masters and Ashes hit with the dice, and the deck construction of Ashes, MtG and Netrunner. Games are usually quick and have a nice flow to them. This game is slick.

And the winner is…


It had to be. I love Star Wars: Destiny. Which can be seen by how highly I rate the game. It was a hard decision, and very close. Both games I adore. I get so much out of playing them. But in the end the collect-ability of Destiny gave it to Scythe.

My Top 100 Games ’17: 10 – 1

The journey has been long…

I’ve written code (and debugged that code). I’ve done 12029 pairwise comparisons (yes that’s a lot). I’ve bored you ridged with the posts for positions 100 – 11. I’ve dragged this whole saga on for far longer than it should be. But it’s over now (well for this year anyway).

But we are finally here, my top ten games in my collection (that I’ve played) for 2017.
With Scythe and Kemet both being in my Top 10, and Cry Havoc in my Top 25, you can see why I let Inis go. I’d much rather play either of those three before Inis.

Wow two Stonemaier games (Scythe and  Viticulture Essential Edition) in my Top 5! Scythe was my game for 2016.

I would say that Scythe and Santorini are to date two of my biggest regrets that I didn’t back them on Kickstarter. These were definitely two games that lived up to the hype that they generated. The fact Scythe is still clocking up well deserved awards is a testimony to how strong the game is. Plus it’s BGG ranking is about right.

I definitely think that the app versions have helped the high placing of Star Realms and Neuroshima Hex! These are great games to play physically. But the apps for these two games are amazing. I normally have 20 odd games in the Star Realms app on the go at once. I just love playing the game.

I’m surprised by how many of the Top 10 are great two player games (Star Wars: DestinyStar RealmsSantorini,  Neuroshima Hex! and  7 Wonders Duel).

T.I.M.E. Stories I love. It’s the nearest you will get to playing a role playing game without it being a role playing game! It’s a blast to play.

Is the positioning of  Star Wars: Destiny cult of the new? 46 games of it this month. Dale and I are playing an awful lot of it.

I’m gobsmacked that the BGG hive mind and I both agree on the positioning of 7 Wonders Duel.

So for the last time this year here are the placings for my Top 10 games 2017 edition…
1 – Scythe (BGG Ranking: 7)
2 – T.I.M.E Stories (BGG Ranking: 33)
3 – Star Wars: Destiny (BGG Ranking: 255)
4 – Star Realms (BGG Ranking: 79)
5 – Viticulture Essential Edition (BGG Ranking: 34)
6 – Kemet (BGG Ranking: 71)
7 – Istanbul (BGG Ranking: 89)
8 – Santorini (BGG Ranking: 61)
9 – 7 Wonders Duel (BGG Ranking: 9)
10 – Neuroshima Hex! (BGG Ranking: 179)

Where next? Well there will be a 2018 edition for sure. I may port the Python code to iOS so I can do all this on my phone. The stats engine will definitely be worked on and new functionality added. I want to be able to look at my collection by game weight, also by best player count. I have to debug my code for the BGG Top 100 comparison, so that is working correctly. It would help if BGG actually gave me a nice api call for that, instead of forcing me to screen scrap the page. Which I might have to do for the game weight and best player count also.

Same time,same place next year? See you then.

My Top 100 Games ’17: 20 – 11

The penultimate part of My Top 100 Games. Yep the end is nigh. Phew what a relief.

As you can see the position of Android: Netrunner really does reflect how much I love the game. I think it may have been higher still and broken into the Top 10 if this exercise had been done before the last Most Wanted update and the decision to break up with the game. It was a hard break up.

Zombicide managed to just pip Run,Fight or Die! into the Top 20. And that is also reflected in the verses post I wrote, where the two went up against each other.

I really must do a verses for Imperial Settlers and  51st State: Master Set. And look at the underlying data to see why  Imperial Settlers ended up 11 positions higher.

So for the penultimate time here are the positions you are interested in…
11 Lords of Waterdeep (BGG Ranking: 47 )
12 Mechs vs. Minions (BGG Ranking: 21 )
13 Android: Netrunner (BGG Ranking: 28 )
14 Glen More (BGG Ranking: 225 )
15 The Manhattan Project (BGG Ranking: 174 )
16 Memoir ’44 (BGG Ranking: 107 )
17 Five Tribes (BGG Ranking: 48 )
18 Imperial Settlers (BGG Ranking: 106 )
19 Castles of Mad King Ludwig (BGG Ranking: 66 )
20 Zombicide (BGG Ranking: 267 )

Wow it’s the home stretch in the next post, the final post in My Top 100 Games 2017 edition.