Monthly Archives: April 2017

Come and watch our phone call

It finally dawned on me while trying to watch the latest Board Dames Hangout on YouTube what I hate about these “content creators”/YouTubers doing these Hangouts. It’s like watching both sides of a telephone conversation. In fact it’s exactly like that.

You are watching (sometimes live if you are online at the right moment) a phone call. And it’s fecking boring.

Ah but Darren it’s not like a phone call because we can talk and ask questions in the chat room.” 

True, but it’s you mostly talking amongst yourselves whilst the YouTubers chat inanely about boardgames to each other over their webcams. Sometimes there might be the odd acknowledgement of the chat room, or answering a question. But the majority of the time they are just making insipid statements and agreeing with each other.

Look I love board games, I love talking about them with my friends. But these hangouts are about as interesting as watching paint dry.

I thought my life was mundane and that my opinions were uninformed and inconsequential. But compared to some of these YouTubers I’m leading the life of James Bond and I’m channeling Einstein.

What I don’t get is why people like these things. Are they wannabe NSA?

They are like live podcasts”

Yeah with crappier production values and no editing. Edit these down and you might get 5 minutes of real content. And that constant flicking on Hangouts between cameras on the faintest of noises. So bloody annoying. Sometimes it gets unwatchable.

You’re just jealous because you don’t do one/haven’t been invited/ no one reads your blog/insert reason here

Maybe so. I can’t rule that out if I’m being brutally honest with myself. I can say it’s not. But is it? Or am I just a hateful person who likes to voice that part of his black little heart to the world?

I do lay awake at night wondering how the heck some of these folks have followers. I have theories, and none of them include “they are creating compelling and insightful content”. One or two have the words generic and bland. 

Which brings us back to describing these Google Hangouts. There that’s tied things up nicely. 

What do you think of these Google Hangouts by “popular” boardgaming YouTubers? 

QOTD: What’s your favourite abstract game?

With the arrival of a new abstract game to my collection called Onitama, it reminded me of the other abstract games I have in my collection.

It’s certainly a genre I enjoy playing. And you could make a reasonable argument that it’s under represented.

Like every other game in my collection the abstract ones don’t get enough love and table time. Plus it doesn’t help that they are usually two player. I have some great two player games and they are harder to get to the table than you think.

I took the text for the above image from the following BGG link here

So currently my favourite abstract game in my collection has to be Santorini. It can be taught and learnt in under 5 minutes. Games are quick. With the god powers and the Golden Fleece expansion lots of replayability and variety. Plus it looks stunning. Our game group fell in love with it instantly. It even plays well with three players.

So what’s your favourite abstract game?

 

Dethroning King Joffrey The People’s Uprising

Unable to avoid the rabble any longer, King Joffrey had to muster his forces yesterday to try and quell the revolt.

But before armies clashed, clandestine deals had to be done over in Chatteris between Gavin and myself. Gavin and I had been talking a day or so earlier and fallen into a deal where for his copy of Agricola: All Creatures Big and Small I would hand over in exchange my Dice Masters stuff and my spare copy of Dice City (yeah I ended up with two copies of the game this week, an opportunity arose last weekend to get the base game along with the All That Glitters expansion for £15). 

Once we had verbally come to our agreement I was straight on to my FLGS The Hobbit Hole to secure the copy of the second expansion for the game Agricola: All Creatures Great and Small – Even More Buildings Big and Small (rolls off the tongue doesn’t it?)

So after goods were exchanged in the car park Gavin and I paid John a visit in his establishment, and our FLGS. I picked up the expansion, plus the latest Netrunner data pack. And somehow walked out also with a copy of Suburbia Subdivision (a tenner!). Gavin didn’t leave empty handed either. He had bought some boosters for Dice Masters.

 

Life stuff had dwindled the forces opposing the tyrants rule down to just three armies against him.

The battle field had been decided A Game of Thrones the boardgame (second edition) using the A Feast for Crows expansion. It was a bit scarey, our first game without our “game master” Jeff. Luckily Jakub was more familiar with the rules than us. But still we would need to dive into the rules from time to time to clarify a point or two.

I was the Starks once more. So I was going to sweep down from the North. Diego was the Lannisters and moving out from the East. Jakub was the Arryn stuck between Diego and myself. That left Jonathan as Baratheon, and an auto victory point until that was stopped somehow.

Round one and Arryn attacked me! Wait that isn’t part of the plan or deal! We all attack King Joffrey. The King can’t be allowed to hold on to his throne. At least the Lannisters were staying on message. 

It would take two rounds before that Baratheon auto point was silenced for good.

Whilst fighting a rare guard action defending the North against invasion from the Arryn betrayers, I did manage to get a force together to sweep down and take on the tyrant. A rather successful foray I will say capturing Kings Landing (and completing a secret objective). 

There was some to and fro between Arryn and Lannisters as a side distraction to the Lannisters having a go at Baratheon.

These skirmishes outside of our coup attempt were down to trying to complete secret objectives. Curse them for stopping our upraising from totally crushing the Mad King Joffrey. 

Jonathan had admittedly given up part way through. He had three objectives he wasn’t able to complete. And if I had to criticise this expansion that would be it. Get stuck with secret objectives that you can’t do and that’s it you are screwed and can’t do anything about it. There should be some mechanism that allows you to dump a plan and redraw. Maybe add a penalty for doing so, such as loose an influence token, or military unit. I can see a house rule being added.

King Joffrey was on 4 points. While the rest of us were going to reach the magic total of seven victory points at the same time from our house objectives. So taking into account any secret objectives that could also be completed that turn, Jakub won with 10 points, Diego got 9, and I got 8.

The tyranny of King Joffrey had come to an end. There was a new King on the Iron Throne. A new date has been set to try and bring his rule to an end. We underlings of Westeros are very fickle, and like to keep our despots on their toes. 

Viva la Rebellion! 

Bluffing And Lunar Bases

Back after it’s break for a charity all night gaming session, it’s FEG@WL.

The three amigos met up to enjoy alcohol and good games. Or it could be the other way round. 

Our gaming started off with my game of the month for March, Mint Works.

I thought I was out of the running after turn one when Jonathan and Diego got two strong buildings straight off. But turn two I was going first, bought a one cost building and flipped it for a five cost using the swap meet location. I had the vault which with two plans gave me four points, plus the crane and iirc the landfill for eight points. The other two just didn’t get going and finished on four points each. I’m calling this a surprise victory. Jonathan had the Assembler from turn one. That’s a powerful card, autobuilding so so good.

Perudo, Liars Dice doesn’t matter what you call it, it was our second game of the evening. House of Borgia (which we like) had reminded us that Perudo is a fun game. So it was only a matter of time before we had it back to the table. Dice and cups, it doesn’t get simpler than that really for components to a game. Well maybe just a deck of cards.

But this bluffing game is just so much fun. Which you can tell from Jonathan’s thinky, bluffy face below.


It’s just one of those one more go type games. Rounds are fast and fun. We ended up playing three rounds of the game. Diego won one, I won two. Jonathan came close to winning but sadly didn’t. 

I feel guilty (I think that’s what I’m feeling, I’m not sure, I’ve not felt this way before) about writing about this next game we played. The reason is unless you backed the game on Kickstarter you won’t be able to get a copy! 

Oh the game? It’s one that has been in my pile of shame for about a year (minimum, since the Kickstarter completed basically) called Lunarchitects.

Why can’t you get a copy? Well it’s complicated. Lunarchitects is a rethemed updated version of Glen More (which is an impossible game to get in English).  And that’s where the complicated bit comes in. This wasn’t an official update, and it gets murky over whether the original designer gave his blessing etc. At one point Glen More’s publisher promised a reprint of the English version of the game (which I believe they still make noises about) but hasn’t happened yet. But the designer of Lunarchitects I think as part of heading off any legal stuff restricted things to Lunarchitects so it wouldn’t be hitting your nearest FLGS, and would only be for the backers of the project.

I also don’t think I’ve ever seen any copies up for grabs on the Facebook selling and trading pages I’m a member of. 

The production values for Lunarchitects is good. One of the nice touches is the insert. It organises everything perfectly. The tile organiser is even removable. 

If you like Glen More, then you will like this simple. We played with the suggested default end of round and game scoring. But you can change this. Which is a nice touch that changes tactics in game, and adds to the replayability.

Your starting tile is double sided, and you get to choose which sides starting bonus you want. Again a nice little touch.

The end of round scoring worked better for me. With it triggering when the last player to take their turn passes the start line.

The only thing that seemed a little messy the ending of the game and final round.

The iconography was simple and easy to pick up on the tiles. 

There is even a little expansion included that we didn’t play with. There is a fair bit of replayability and variety in this game.

Yeah we enjoyed the game. I surprised myself in winning! I wasn’t generating nearly enough resources as the others to buy tiles. So was going with free stuff. But still I was able to pull off combos, trigger tiles extra times. So it’s good to see that there can be a variety of tactics based on tiles bought to win by, and not just a who can get a resource engine going the quickest.

Another great evenings gaming, great company, great beverages. ‘Nuff said.

Do I have to tell you how I finished off the evening? Regular readers will know already. Oh ok I know you want me to admit it ended in an orgy of spiced lamb flesh and chilli sauce. It was greasy and I loved it! There I said it. Feel better?

Tomorrow it’s time to end the tyranny of King Joffrey in A Game of Thrones the Boardgame.

I hate waiting…

I hate seeing happy people post photos of the Kickstarter that I also backed. I’m like “where the feck is my copy?”

Somehow it’s seems like the last two or three Kickstarters I backed that started shipping I’m the last in the queue.

Paranoia the rpg I backed hasn’t even started posting my pledge level yet. Ok that’s like nearly two years behind schedule . But still I wish they would email out more updates instead of forcing me to visit the Kickstarter comments section to glean any news on shipping. 

Sagrada has started to ship. I’m not holding my breathe on this one. The awful Shipnaked are sending this one out from the US. My recent experience with them hasn’t been good. They were slow, behind schedule. And never sent out any shipping notice (which I hear they are once again repeating, or sending them after the stuff is delivered!)

So despite the comments/email updates and lack of shipping notices I sit hopefully (one of the few times in life I’m an optimist) by my front window waiting for the delivery to my Nan next door. 

Well I’m not having it delivered to mine! Nan is in all day. So I won’t miss the delivery and have to go through that dire process all parcel delivery companies have of rearranging delivery or trying to locate their hidden depot for picking up.

But I wait expectantly, hoping the universe will pleasantly surprise me with my Kickstarter somehow defying the laws of package delivery and turn up mysteriously on Nan’s doorstep.

Would I rather they say nothing about shipping and it just turns up? There would still be those annoying happy photos. So I’d know. And we’d be back to me hating these random people on the internet that I’ve never met and don’t know, and waiting for a delivery.

Maybe the answer lies in the bottom of a good mug of coffee.

What to play? Who goes first?

So I was watching an old Tabletop episode on YouTube and they chose the first player using “who goes first dice”. I thought that’s a thing? So I googled them and found a UK supplier, and somehow they ended up through my letter box this morning.

So “who goes first dice” are designed so that you can’t roll the same number. No ties and rerolls. Sadly they only cater for upto four players. 

This has to be a better way of deciding first player than our usual way. Which tends to be a random player counter dropping from a gap in a closed hand. 

Sometimes we even use the suggested way of selecting the first player by the game designer in the rule book. Although some of these can be rediculous, and I’m sure there just because they are thematic. 

But this got me thinking. I also have a “solution” for the “what shall we play?” problem on game night. A solution that we have never used! That solution being What Game cards. 

Basically everyone selects a game to potentially play, with the last player or host selecting two games. They get put into a separate pile. Then a random what game card is dealt out to each person. Then in ascending order cards are played, when a person plays their card they remove a game from the pile. The game that is left at the end is the game you play. 

But this is usually not too much of an issue. Mainly because before something like FEG@WL we have discussed on the Facebook Event page for it what we will play. Or even discussed it the previous week. Which would explain why we haven’t used these yet.

So how do you decide first player or what game to play?

Gloomhaven Second Printing Kickstarter Hits $1 million on first day

That headline says it all. I’m gobsmacked. According to the first project update yesterday it funded in 5 minutes.

There are no stretch goals for this project, or Kickstarter exclusives. It’s worth looking at the FAQ for the honest and accurate responses from the publisher about them.

However… “It is time for the start of the community-driven mini campaign!” Which supporters can play using a copy of the game (physical or virtual in Table Top Simulator), and then vote on its direction. 

So there will be a new scenario every third day of the Kickstarter, starting today, and then a road event in between each of those, giving you a 10-scenario mini campaign over the course of the Kickstarter.

I don’t plan on ever releasing these scenarios in any printed form. The PDFs will always exist, but taken out of the context of the Kickstarter, it will just be an extremely linear campaign. The charm is that you as the community will get to decide what happens next, so please come on this journey with me, have a great time, and don’t worry about spoiling yourself, because this story is intended to be experienced now.

How cool is that? That sure is a cool way to engage with the supporters during the campaign. A very unique one as well. So none of these CMoN cool extra minis stretch goals, just the original game and a handful of extras.

So with no “stretch goal tricks” fuelling it Gloomhaven has blown through the $1 million barrier in under 24 hours. 

That is incredible. Will it keep this up and smash the amount raised by Man Juice’s Rising Sun of $4 million? How close will it get to Kingdom Death Monsters $12 million? There is still 26 days of this campaign left. It will dip, it will slow down. But will it pickup again in the final week?

If the unmet demand for first printing is anything to go by (I saw the number 20,000 somewhere for pre-order, and 2,000 copies going to stores), there is at least 7,000 more potential backers to come. But also now there is a lot of buzz, word of mouth, the gaming forums were buzzing yesterday about the game, so there may now also be even more who want the game yet to pull the trigger and commit. 

This is going to be fun watching and finding out the answers. It should also be a blast playing along with the campaign during the Kickstarter. 

So if you are curious or want to get in on the Gloomhaven experience you can back the project HERE and pre-order your copy.

Gloomhaven Second Printing Kickstarter Live

The Kickstarter for the second printing of Gloomhaven (click HERE and then come back) has just gone live. 

Don’t worry it funded in minutes. 

This nice image I stole from the Kickstarter page shows what you can get this time around.


But this other stolen image shows what comes in the box.

So why should you care? 

Apart from those that backed the original Kickstarter project (good call by the way), only a small handful were luckily enough to get a retail copy of the game. Why? I can only give my theory that the publisher grossly underestimated demand. It worked out that your and my FLGS and online retailers would only get one copy of the game. Leaving a lot of people a little sad and desperate to play the game.

You see Gloomhaven once in the hands of reviewers started getting glowing reviews. Then people started playing it, and they too loved it. So much so that Gloomhaven is sitting at number eleven on the BGG top 100 games of all time. I think once this second printing hits it will break into the top ten.

So as you can imagine copies of Gloomhaven fetch a bit more than it’s retail price of approx £120. If they go up for sale at all. The original Kickstarter backers paid $79 plus any postage. Yeah! 

So not quite as generous for this second printing on the savings, but $99 is still a nice price. Enough to allow getting the extras for not to far off the retail price.

So saving money, getting more for your hard earned cash, it also means you are going to get a copy and not have to enter a royal rumble to get one when it hits retail again (if it does). 

What more do you need?

Oh people to play with! Ok they don’t provide those with the game. But there is a solo mode for the game.

Will this beat CMoN and Rising Sun? Will it come close to Kingdom Death Monster? I think no for KDM, and possible for bodily fluids Rising Sun.

Right bugger off and back this so you get your copy. 

My Epic Long Friday!

My work day usually starts at approximately 5am, with me waking up to the days news on Radio 5 Live playing. This Friday it was 4:45am. So it was the tail end of Up All Night playing.

The dogs then get let out to answer the call of nature. I have a bath listening to my current audio book American Gods. Which I’m still listening to as I make my first coffee of the day using my Aeropress. I savour my coffee while watching the latest episode of Scandal, and eat a couple of chocolate chip brioche. 

After Mum collected the dogs I got dressed, packed my work stuff, and hit the road for work.

I’m listening to classic 8-bit chip tunes from the likes of Galway, Hubbard and Whittaker  for the Commodore 64 as I bounce around the Fenland back roads.

My second mug of coffee for the day is at work as I troll my friends with horror stories of my mums cooking. They aren’t biting today. I’m going to have to try harder.

My logic for the day is to stock up on calories for the nights endurance gaming! So I nip along to the college restaurant to buy a breakfast bap (sausage, bacon and egg). But I luck out, they are doing a full breakfast (add beans, mushrooms and fried bread to the mix) for £2.50. Fantastic value. 

The previous day the Rey starter for Star Wars Destiny had arrived. So I’d taken both starters and the playmat to work for myself and Dale to play lunchtime.

I’d been watching a lot of Destiny videos during the week to have a good idea of how to play the game.

Damn I hate you FFG. 
After our “learning” game I just want to get some boosters, crack them open, build some decks and play them.

So that may spoil how I feel about the game. But yes I liked it.

We were a bit slow playing, I think this was the first time Dale had played a game like this. But the game isn’t too complicated. There is a nice flow to the game. I take an action, you take an action, repeat.

I like the pass action, so you can wait and see. Well unless the other player also passes and that then ends the round and you are into upkeep. 

Having the base with an ability is cool. Plus all the mechanisms round it. From the roll off for who gets to select the base to use for the game (both players bring one to the table), the one selected chooses first player, and the player going second gets two shields. Then in the game claiming the base is an action, allowing you to use the bases ability, it then means you go first next round. However it also means you can not do any further actions that round. When to claim is a very tactical decision. Being first next round may be more important than still doing stuff in the current round.

What’s nice is you have that Magic/Netrunner construction element building your thirty card deck. Ok we didn’t get to do that because we were playing with starter sets. But you also have the dice element giving you that Dicemasters feel. For me this is a better Dicemasters. Which is a game I really enjoyed.

The two starters are great to play against each other. Why they only give you one Finn die I don’t know. His character can have two. Just having that bit more flexibility in the starters would have been good.

But still this game for me lives up to the hype. I’m hoping once supply issues have been solved this will be a regular thing between Dale and me.

Classes finish at 4pm. I packed my games I had at work that I thought I’d need over the Easter holidays. And then loaded my car up with my games and my gaming table that I use at work.

My drive home is a different route than in the morning. It’s still across the Fenland landscape but using the main artery. It’s not as busy in the evenings as it is in the mornings.

When I hit my home town, the Capital of the Fens, I pull into Lidls to stock up on supplies for the nights gaming. For £14 I got a lot of stuff. 

At home I quickly changed. Got a selection of games together to take with me. Loaded up the car, and headed off into the night to play games.


Earlier in the day I had promised that I would donate ten pounds of the realm if Jonathan didn’t play yellow all night. A true trial for him, because yellow is his favourite colour, and he always plays yellow if available. 

Chris had also made a commitment to pay a £1 for each game he lost. Would we be able to gang up and deny Chris wins for charity?

We knew Diego wasn’t going to arrive until between 7:30 and 8pm. So the nights gaming started off with a game of Mint Works.

It was the perfect game to start with. Quick to play, quick to teach. And the perfect duration, because Diego turned up whilst we were playing. But didn’t have long to wait because our game was near the end. 

I think this was the first time in the games I’ve played so far that’s ended with a draw. Which meant Chris and I had to go to the tie breakers to determine a winner. The first tie breaker was for the smallest neighbourhood gets the win. We drew that also. Then it went to who had the most mints left. Bugger Chris won the tie breaker, and the game.

Chris wins: 1 loses: 0

With the win stolen from me on a technicality, the only thing to console me was the amazing cake that Diego had bought with him that he’d made.

Our first big game of the night was Jonathan’s game of the year for 2016, The Voyages of Marco Polo. I totally screwed up my tactics for this game. Which was why I came last. Nearly lapped on the points front by Chris. Even now I’m disgusted at myself for how bad I did. I didn’t even have the excuse of being tired! But still another victory for Chris, another pound lost.

Chris wins: 2 loses: 0


Our second big game of the night was Great Western Trail. I got my tactics spot on in this game. I bought only two additional cows. Instead I went for station bonuses, using certificates to boost my money at the market, and maxed out on the engineer and the railroad guy, and building buildings. For me Great Western Trail played much better as a four player game than a two. Oh I won this one. Making up for my poor effort in Marco Polo. 

Chris wins: 2 loses: 1


Great Western had taken us from about half ten to gone one in the morning. We were going strong. Not a sleepy head insight! 

Saloon Tycoon was next to the table. Once again I under performed and came in a miserable last. I could possibly use the excuse I was tired to explain it away. Or I was still in shock I’d won Great Western Trail. But it was during our play of Saloon Tycoon that Diego gave us our comedic moment of the night when (and I paraphrase here) he said “feck off”. It appeared to be aimed at Chris who had just taken a card or character from him, but in reality it was Diego swearing at a poor card draw (iirc). But it was hilarious and the source of much merriment at his expense.

Chris wins: 3 loses: 1

We decided to switch it down a gear during the early hours of the night by playing Imhotep. Tactically I was awful once more. This game night seems to have a running theme of me screwing up my tactics. But at least this time Diego took the honours, denying Chris a victory.

Chris wins: 3 loses: 2

You know what’s a good idea at gone three in the morning? Having Chris teach everyone else a new game. That game being  Mission: Red Planet. I’d like to play this when I’m less tired before saying much about it. I have a thought or two on it. But I’d like to make an opinion not clouded by lack of sleep.  But the winning machine of the night Chris walked away with the win.

Chris wins: 4 loses: 2


Our final game of the night was The Castles of Mad King Ludwig. I did very well on this, surprisingly well considering. And only just lost to you guessed it Chris. 

Chris wins: 5 loses: 2

So our 7pm to 7am gaming session for the NSPCC Big Board Game Day ended. No one had any sleep. No bad tempers due to lack of sleep. Everyone had a great time playing some awesome games (none of that Hasbro stuff). We raised some money for a good cause. And I got some of Diego’s cake to take home.

There is only one way to wrap up such a trial of human endurance. Yep Jonathan and I headed off to the local Wetherspoons for their generic signature fried breakfast. Not shown the side order of black pudding I ordered.


After stuffing our faces we headed off to our respective homes.

Once home and reunited with the Wolfpack I ended my sleep deprivation trial of 28.5 hours by falling asleep (a three hour nap).

I know these posts are only worth reading so that you can get to the pictures of me at the end. So I’m not going to disappoint. Thanks Jonathan for taking them.

At time of writing we raised £130 plus the gift aid on top of that for the NSPCC Big Board Game Day. 

BTN Mar 2017


This post always creeps up on me. It shouldn’t do, I know it’s coming. But it does. I do enjoy the brief bit of reflection it gives me. What I like now is that because I’ve been doing this for over a year now, I can look back at the same period in time and compare. What was I playing this time last year? Am I still playing those games?

So last month was an epic month, it would be hard to match that, or even beat it. But I think I did pretty well.

There were six new (to me) games that I got to play in March. Plus one that was new to the stats app (Gloom). 

So here are the stats produced by the stats app I’m using.


So here is a new section to the post. Which if I can work out how to do what I want to do graphically, will be a graphic instead of a boring table of numbers. Remember I do everything for this blog on my iPhone! That includes using Numbers (the spreadsheet app) for the graph and this new bit. So sometimes I’m limited in what I can do. 

As you can see I beat the average (which ever way you want to measure it – I’m not a stats nerd, potentially a wannabe, but too lazy) for plays. But just missed on the games played for two of the measurements. 

Let’s look at the graph. Stats always look pretty when presented this way. Great for showing trends. But not great for showing the full story. 

Now it’s time for…

My Game of the Month…

So out of the six new (to me) games I played in March, which one impressed me the most to be given the title of my game of the month?

My game of the month is…

This is my current go to filler game. Portable (fits in the pocket), quick, easy to teach, fun. Mint Works really does hit the spot. Plus it is a big hit with the students that attend my Monday enrichment session.  They really do love it.  Seventeen year olds saying “this is my favourite game so far” and happy to play seven games of it back to back! I think it would have been more if we hadn’t run out of time. That’s the ultimate test passed with flying colours.

Worst Game of the Month…

The gaming world will take a deep sigh of relief this month, because none of the games I played qualified for this infamous award. 

Hopefully hitting the table in April…

Didn’t do too well with last months list. Mint Works was the only one to hit the table. And we know how I felt about that. But going to put the ones from the last month back on for April.

  • Star Wars Rebellion – really want to play this now. Even came close to buying once or twice also in the last month.
  • Broom Service – I think a special learning session needs setting up for this.
  • Mech vs Minions – need to arrange a big session for this I think.

Fenland Gamer Events for April (so far)…

  • The monthly meetup (second Wednesday of the month, 12/4/17)
  • The weekly Friday Evening Gaming at The White Lion (or FEG@WL as I call it)
  • T.I.M.E. Stories – life events stopped us completing The Prophecy of Dragons in March. So hopefully our party of time travellers will be able to save the day this time!
  • International Tabletop Day – 29/4/17 – details to be announced 

If you are in the area and want to attend one of the events, please visit the Fenland Gamers Facebook page for further details about the event. Hope to see you there.