Monthly Archives: April 2017

Stain glass craft

Have you ever read/seen/heard Misery by Stephen King? If you have then after hearing Lucia give an update on Will last night, you couldn’t help having the image of Annie Wilkes and the author Paul Sheldon, in that infamous hobbling scene in your head. 

That’s despite the proof of life photo (below) that Lucia bought in to show us.

So after laughing at Wills mishaps last night. Lucia, Jonathan and myself sat down to play Sagrada

Sagrada had arrived on Tuesday, typical after the Easter break, and I’m back at work. I’m really not impressed with Shipnaked, the distribution side that a lot of Kickstarter projects use.

This game is stunning. It’s almost a cliche I feel to say so. There are a lot of gorgeous games being made these days. But still it’s hard to not fall back on this cliche to describe the game. It’s bright, attractive. You can’t not think of stain glass windows looking at the box. 

Not to disappoint the production quality of the game is out of the park also.

I’d had a learning game earlier in the day with Dale. Where it turns out we misplayed a rule.

Sagrada has a nice puzzle element to it on the dice placement. That kind of reminded me of a bit of Roll For America and it’s placing of numbers.

It’s a quick game to learn, the rules are not that complicated. So quick to teach as well. Although the rule book could do with a page extra containing further explanations of some of the the tool cards.

There is potentially a lot of variety in the game, via the different player boards, randomly assigned hidden objectives, and randomly drawn open objectives and tool cards (used to manipulate the dice in some way).

Having a number of favour tokens (dependent on the player board selected) to spend on using the tool cards, is a great way to control when and how often a player can use these dice manipulation powers. It means you can’t just use them willy nilly but have to weigh up when to use them. 

The dice drafting worked well. And I liked using the last remaining die as the round marker.

I did find sometimes that it was a bit too cramped on the player board when placing dice. So sometimes you were knocking dice out of position. Curse my giant hands!

I like the fact they included a social media bragging card. It’s a little thing but it’s fun.

Lucia won our first game, with me winning the second, and becoming the new Master Artisan.

Yeah another great Kickstarter that delivered on its promise. 

We finished the evening attempting to save the world from disease by playing Jonathan’s dice game (although he hasn’t played Dice Masters or Star Wars Destiny) Pandemic: The Cure

Luckily for the rest of you we were successful in finding cures and cleaning up a disease ridden world.
Ok here is the bit you suffered for. I hope the pain of the rest of the post was worth it.

Stopping the Rise of Azathoth

The Bank Holiday Monday was spent trying to stop the rise of the Elder God Azathoth.

I was “aware” of the game Eldritch Horror. But had never played it. So when Justin asked if anyone in Fenland Gamers wanted to play it Bank Holiday Monday, “yeah I do”, I thought.

So I ended up at a new location to play this game. Is it common knowledge that Outwell has a climbing wall called Fenrock? I’m not sure. Even so you certainly wouldn’t list it as a possible gaming location. But thanks to the generosity of the owner Justin and I were playing Eldritch Horror there in a side room used for yoga.

There were only the two of us playing this Cthulhu themed co-op game. That plays apparently 1 – 8 players. I can’t imagine the game with the higher end of the player count. It must take soooo long to play. 

Ok this was a first play for me, Justin had partially played the game before. So it was a kinda learning game.

Setup takes a little while to do. There is lots of cards and stuff to this game. It definitely could do with an insert to organise things and speed up setup. 

Considering it was the two of us racing around the globe to hold back the forces of darkness, we were playing an “easy” Elder God Azathoth.

There are some nice touches to the game, and it feels like a more complicated Pandemic. But I’m not going to talk much more about Eldritch Horror in this post. I want to play the game with more players first. Which is a good sign that I liked the game enough that I want to play it again.

Justin and I did defeat Azathoth, and thus saved the world. After the tedious job of packing away (I did say there were lots of pieces etc), Justin and I briefly discussed games, Kickstarter and possibly having more sessions at Fenrock. 

A good afternoons gaming. Thanks Justin.

UPDATE: forgot to mention one important thing, the game could do with player aids. There are none. Luckily the back of the reference guide and rule book have a turn/round summary. 

Sunday Afternoon Gaming

The long bank holiday weekend meant we were able to set up a general gaming session for Sunday afternoon.

Chris and I were joined by recent new member to the club Edmund, and a first time attendee Charlie, at our regular gaming haunt The White Lion Hotel. 

Will and Lucia were due to join us. But that knee  that I told you about on Saturday, it was hurting. So they went off to the “local” A&E to see if he could get a robotic leg and become a cyborg. (Look my version of events is so so much more entertaining than the mundane truth. But we do wish Will a speedy recovery.) 

After purchasing beverages and brief introductions it was time to retire to the table to play some games.

Our first game of the afternoon was Roll for the Galaxy. 

As Chris rightly pointed out the rule book looks scarey for this game. But in reality when you start playing it really is quite simple to play.

Despite the game being “simple” to play I still lost. I didn’t have much of an engine going generating stuff, despite getting 12 planets in front of me. 12 cheap planets. 2 and 3 values with a single 4. The others had been drawing better than me, and scoring higher value planets.

But although it would have been nice to have scored more or even have won, the journey was still a blast.

We followed Roll for the Galaxy with the game that kicked off the Dice Tower essentials line, Sheriff of Nottingham.

I’d got this game in to use with my students that come to my enrichment sessions. So the chance to play it, especially with a couple of people that knew it, was not to be missed.

This game does rely in part on how much people get into the roles. The more they commit, ham it up, the more fun things are.

This game is about bluffing, trying to work out who is lying. And it’s a blast. But I refer you back to my previous statement. We all got into our roles, and that did play a big part into the game being so much fun.

For me Sheriff of Nottingham falls into the same camp of game as Gloom. Another game that if the people really commit to it (in Glooms case making up the stories of woe) the better it is.

I’m loathe to say that this is a game that has to be played with the “right” crowd. Mainly because I think those sort of games aren’t really games. You shouldn’t need to rely on having the “right” people for a game to work. Gloom and Sheriff of Nottingham are ok games at best if people don’t get into the role play/story elements of those games. These are games that build those elements into the game itself. They are an integral part of the game. Where as the games that need the “right” folks such as Bomb Squad tend to be no fun at all, or even a game (in my opinion).

I’m not sure that mini rant and point were made very clear.

Charlie ran away with the victory smuggling contraband and the most apples into the city. I should have been a bit bolder in my bluffing. 

The session finished off with a couple of games of the crowd pleaser Mint Works.

Once more I lost the first game on the tie breaker to Chris. Then our second game I came last with 6 points. 

But still this was the first time Edmund and Charlie had played the game. And they loved it. I think if Mint Works was actually being sold in stores over here two more copies would have been sold that night. It’s not that bad getting it from the US. But still it needs to be out on the shelves of your FLGS.

It was a great afternoons gaming, and really great seeing new people finding the club. I hope that we were welcoming and delightful (we even gave the clubs mini induction – you can’t play yellow. Yellow is Jonathan’s colour. Actually yellow is like Shelton’s spot on the sofa for Jonathan! Yellow is a horrible colour luckily no one wanted to play it.) And look forward to seeing them again at more gaming sessions. 

House Magic and Prophecies

So like Wizards of the Coast (or WotC as they are abbreviated to) came up with this cool idea. Well giving them credit for a business plan used by drug dealers for like ever is a bit generous, but still it seems innocent enough. That idea is to give you a free mini deck, teach you how to play, and give you a promo card. All in the comfort of your FLGS. Or in drug dealer terms, here’s a free sample, this is how you shoot up, here use my living room. 

WotC are calling this cunning stolen plan “Magic Open House”.

This event is for people who have never played Magic before, need a Magic refresher, or want to introduce a friend to the game! Show up, get a Welcome Deck, and play Magic against other newer players. Thousands of game stores will be hosting Magic Open House events to welcome players to Magic, one day only, on April 15.

Yes my FLGS The Hobbit Hole was taking part in this event of epic proportions. 

It would have been rude of me not to turn up.


So I went for the red Welcome Deck. Mainly because I’d caught the end of a live Facebook broadcast the day before the UK community manager for Magic the Gathering. The bit I saw was the end of a brief look at the various Welcome Decks. I came in where the last pack she was looking at was red, and the sentence (I paraphrase here) “if you like dragons”. I thought I like dragons. And it was that thought that went through my mind when choosing my Welcome Deck upon arrival at The Hobbit Holes Open House.

I have to admit when I saw the Stalking Tiger card in the green Welcome Deck I was envious. I really did like the art work on that card.

So I got some games in with a “Magic Expert” to teach me the game. Our first couple of games just used the thirty card mono colour deck from our Welcome Deck. Then we combined those cards with the other thirty card deck that’s included in the box, which is a different colour. So I was playing a red/blue deck. I lost that match up.

I then played against another “Magic Expert” and lost that game too. My final game before having to leave was against John (the store owner) which I also lost.

But it was fun playing those decks. Although I never did get my dragon to the table. Didn’t draw it once.

It really was a nice intro event. If you get a chance you should go to one and try Magic the Gathering. You don’t have to get heavy into it. I play the Duel Decks when I can. Plus there was that new league format that didn’t require having lots of cards. Which I hope starts up again soon.

Having collected my foil full art land card as my final reward for taking part, I dashed across the Fens back to Wisbech. I had some time jumping to do.

Here be Dragons…

SPOILER ALERT! SPOILER ALERT! There may or may not be spoilers for the third scenario Prophecy of Dragons.

When I arrived at The White Lion everyone was there already. Including the walking wounded Will, who apparently injured the ligaments round his knee whilst recreating the classic Undertaker and Mankind Hell in a Cell match (see YouTube clip below) by jumping off the top of his wardrobe (ok I may have taken a little bit of artistic licence there in what actually happened. But frankly my version is far more exciting and credible.)

Anyway this was our first time back together since our first attempt at Prophecy of Dragons. Which was a good couple of months back. Our memories aren’t that great. So we pressed the rest button and approached the game as if playing for the first time.

Whilst going through the scenario one or two things started to come back to us. But we still ran out of time on our first run through.

But Jonathan had been sneaky and had made notes where the three fairies could be found. Just in case like. I hadn’t even noticed him paying extra attention to the cards.

So while resetting we decided to change tact from our initial run, and the majority of runs in the long ago previous failed attempt, and collect the fairies.

This got us to the portal with plenty of time units, we got through the swimming bit. Which was shocking because this had defeated us so many times. But the dice were really kind to us. Amazingly so.

We had done it. We were now into undiscovered country and the mysterious mystery black deck.


We were inside the castle! A new map, new locations to explore. Wow. This was unreal. 

We explored the castle and ended up in the final conflict. The big battle was a little easier than it should have been because we were able to use a beacon on the big bad that killed him straight away!

However the final act to complete the mission fell upon my character as it could only be done by a magic user. Luckily earlier decisions meant I was rolling seven dice for magic skill tests. So in about three rolls I had completed the task and won the day! Yep it was me, I was the hero, and I didn’t need a naked woman or girly mag to do it (see earlier T.I.M.E. Stories write ups).

OMG! We had done it. Prophecy of Dragons is fun. Is it the best one? It’s less puzzly for sure. I like the introduction of magic. But I think I’m hard pushed to say it’s the best. It’s very reliant on the first half of finding that optimal path through. But still lots of fun.

Ancient Egypt next time.

Waiting for me at home…

A Horror From The Past

So after the internets melt down yesterday when the new Star Wars trailer was released (I played my part in that for sure, go watch the Kevin Smith reaction video) it decided to remind me via Facebook of a gaming horror!

Cthulhu Realms on paper should have been one of my favourite games. I LOVE Star Realms the game it was based on. Heck it was created by the same designer.

However I didn’t like the game. I felt the icons on the cards it used just got in the way, slowed things down.

Star Realms has a pace to it. A flow. Cthulhu Realms with its over reliance on icons disrupted that flow. Each card you played you were having to decode what it did by referring to the rules or player score board. It slowed things down a lot. Yes if you played the game a lot that would disappear. But this put me off trying to get to that stage.

It wasn’t all doom and gloom. I did like the multiplayer formats it introduced. And these work well in Star Realms. 

Luckily the mistakes made in Cthulhu Realms were not repeated in Hero Realms.

So there I’ve worked that bad memory out of the system. Thanks Facebook!

Star Wars The Last Jedi Teaser Released

The above says it all really. Where have the years gone?

Currently in the US (Orlando I believe) they are into the second day of a Star Wars orgy Star Wars Celebration. They have so many big names there taking part, original cast, new cast, behind the scenes people, memorabilia the lot. And it’s all live streamed ^__^

Just now (as I write this) they have released the official teaser for Star Wars: The Last Jedi. Spoiler alert! It’s frickin AMAZING!


We were also spoilt with the poster also, OMG how cool is this?


Finally they did a touching tribute to Carrie Fisher.

The Computer Loves You

Way back in 2014 I backed the reboot/update of an “old” rpg called Paranoia. (You can read more about the game after all the photos, where I blatantly steal the publishers words.)

It was estimated to be delivered for June 2015.

Yesterday I finally got my Director’s Commentary level pledge. Yep a wee bit over due.

So I thought I’d celebrate its arrival by showing off its content here.

So that level included “the complete Paranoia Box Set, special Ultraviolet Kickstarter Edition”. Which means I get this neat A5 white box with the logo in white. I like this design a lot. 

Inside the box are found four A5 books. These make up the rules (game master and player), missions, and a guide to Alpha Complex.

I like the size. The binding seems ok. Although some have on the Kickstarter comments section raised concerns about the binding. 


There are also four wipe clean boards for players to record their characters on. Although I doubt I’ll use these. I have a PDF of the form, plus copies in the forms pack. So I’ll just print copies off and use them.

We also have cards to use in the game. They aren’t the best quality and will be getting sleeved. But I still like these better than the Munchkin Letter cards (which long suffering readers will remember I dislike). 


There are also five dice included. And the publisher is getting a lot of heat for these. Rightly so. I’m ok with the red computer die, but the four little player dice. Dire. It’s not the end of the world but still, I’d expected better. I’ll be replacing these with better normal sized ones.


I thought I’d include some pictures from the back of the books and one from the Interactive Screen, that hint at the humour of the game.


I did buy two add ons for the game.

The first being two forms packs for the game.

The second item was the Interactive Screen or otherwise known as the GM screen.

I also got special PDFs of the rules “with annotations from the designers so I can see what influenced their writing, along with a … MP3 file in which the designer’s talk about the design process.”

Over all I’m happy with what I’ve received. Yes very relieved that the Kickstarter has finally delivered. Now it’s time to do some reading and recruit some agents to do the computers dirty work.

A Big Copy and Paste Job From The Kickstarter Page About Paranoia…

Quick aside: I’ve done this bit to save people time so they can find out more about this release of the game. I don’t usually copy and paste this much, and I feel cheap and dirty for doing so. But I also save time in not having to paraphrase it etc.

Paranoia is a roleplaying game set in a darkly humorous future. In Paranoia, a well-meaning but deranged computer desperately protects the citizens of an underground warren from all sorts of real and imagined enemies. You play one of The Computer’s elite agents. Your job is to search out and destroy the enemies of The Computer. Your worst fear is that The Computer will discover that you are one of these enemies.

Paranoia: A light-hearted game of terror, death, bureaucracies, mad scientists, mutants, dangerous weapons, and insane robots, which encourages players to lie, to cheat, and backstab each other at every turn.

The all new, rebooted Paranoia box set has been designed to be played almost immediately from opening the box. It offers fast, manic game play through the use of streamlined mechanics and substantial components including Computer Dice and high quality cards (my note not as high quality as we were lead to believe from this) to represent equipment, mutations and much more

Paranoia now offers a thoroughly modern roleplaying experience, allowing you to get into the game even quicker:

  • Streamlined, simple rules with new card play that allows maximum carnage while allowing you to concentrate on the action (and survival).
  • A 21st Century approach to Alpha Complex – Terrorists have taken their proper place as the greatest threat now but Commies are still lurking in the background, and the Computer’s benevolent surveillance capabilities are as all-encompassing as they were envisioned in 1984 (Paranoia’s original release!).
  • Minimum effort, maximum fun – with the simplified game system and card decks, you will be able to get into Paranoia within 10-15 minutes.”

Monthly Meet Up – Mar 17 

“Can you come out to play an hour earlier tonight?” I asked Jonathan in the playground.

“Sure” he replied.

So an hour before the Fenland Gamers monthly meet up (which is every second Wednesday of the month) Jonathan and I met up to play a couple of two player abstract games.

First to the table was my latest arrival Onitama.

The presentation and components are stunning for this game. The autumn brown tones fits so well the “theme” of the two competing martial arts schools. The box a welcome break from the normal boardgame fare is long and rectangular, with a magnetic clasp. The board is a playmat, which I love. The player pieces are a solid plastic and look great. The cards used in the game have a nice clean design, with thematic text on. Yeah I love how this game looks. Visually it’s great.

The game can be explained and learnt in under five minutes. But there is a lot of depth there underneath. You are having to think several moves ahead. Also keeping an eye on the moves your opponent has and will be getting.

By only using a random subset of the card pool each game for the player moves there is a lot of variety and replayability.

I can see the chess like reference that others have said about the game. It certainly does have that feel to it.

The games are quick to play. Jonathan and I played two games (that I won) in fifteen minutes.

So did Tom Vasel choose wisely for his Dice Towers Essentials line? You bet. Tom has found a classic here, and the publisher has done an amazing job on the presentation front. This is in such a great size box you can easily see it being taken in a bag on holiday or carried to the pub to be played. I can see this being played in parks and pubs, just like chess. 

We followed up Onitama with a game or two of Santorini

In our first game Jonathan’s win was tainted, because technically I should have won. He had failed to notice my next move was to win and built a ground floor building instead of a dome. I went “wow I’m surprised you didn’t go there”. Then Jonathan saw the move, I allowed him to retake his go. As you do in friendly games. Jonathan had been too busy trying to avoid my pieces to have notice the correct move. It was a game of avoiding each other’s pieces. I had Medusa so could build on top of his pieces if I was above them to remove them from the board. Whilst Jonathan had Bia. Which meant if he moved into a space and one of my pieces were in an adjacent space in the same direction of movement they two would be removed from the board. It was an interesting dance, that saw me building ontop of one of his pieces to remove it, a minor victory, but Jonathan went on to get the win.

We squeezed in a couple more games before it was time for the monthly meet to start. But both Onitama and Santorini are prefect examples of two great abstract games that are quick to learn, quick to play, and great as “filler” games when you have the odd ten minutes to fill. The only problem they have is you always want to play one more game!

Before the meet Gavin and I had arranged, well discussed with possibly a commitment to play Dice City.

I had recently part exchanged the base game along with my Dice Masters collection for Gavin’s copy of  Agricola: All Creatures Big and Small. So we were both keen to get it to the table. I wanted to play it again (with the All That Glitters expansion), and Gavin wanted to play it after his weekend opportunity to get it to the table fell through.

So Gavin, myself and Katie set up to build cities in Dice City. While Jonathan, Chris and Edmund tried saving mankind in  Pandemic: the Cure (I think with the expansion).

While waiting for us to finish our game of Dice City the other group had a game of Colt Express. A game that splits our game group. Gavin doesn’t like it (hence why he traded his copy away), Jonathan isn’t keen on it, while Chris and myself enjoy it.

I liked what All That Glitters added to the game. It wasn’t making major rule changes, just gave a new end trigger, some new cards and a universal resource. You’d not really know it wasn’t part of the base game.

Katie took a military route for her city. Which thankfully wasn’t turned towards attacking Gavins and my cities, or stealing our resources. She instead concentrated on stopping bandits.

Gavin had a little military. So was doing the odd raid against bandits (also for going attacking neighbouring cities). But his main focus seemed to be buildings that generated victory points (vp). So when he activated those buildings he was getting upto five vp a time.

Me? I was generating a resource creating engine. Which did nab me two ten point trader ships. That did counter some of Gavins vp grabbing each turn. I was also going for as many high value vp buildings as possible. I did trigger the end game by completing two rows of buildings.

Gavin with his vp engine won the game.

After our game of Dice City, we were then waiting for the train robbing to finish. So we broke out a “filler game”. 

The one I chose was Council of Verona. Which was handy because I had just got the Corruption expansion. An expansion that had proved rediculously hard to get in the UK and expensive. Luckily on the off chance I had looked back on Amazon and found it at its normal price, but shipped from the US. Why this nice little game of bluffing and deduction is so hard to get hold of I don’t know.

Naturally we played with everything, the Poison and Corruption expansions.

Tokens and corruption cards were played. I thought my plans were working. 

Poisons killed, corruption cards bluffed, agendas failed to complete. I poisoned Juliet! Our game ended in a three way zero point draw!!!

I liked how Council of Verona played with everything included. The new levels of bluffing or manipulating the game board. Wow. 

Our final game of the evening was a six player game of 7 Wonders. For me this is the maximum number of players I’d play the game with. (The minimum I’d play with is four.)

Chris won the game, I came in second just. I beat Gavin into third place by a point.

7 Wonders was a great way for the evening to end. Bringing everyone together for a game. Plus it plays reasonably fast for the player count. 

A great evening of gaming once again! We are so lucky in our club that everyone (including me!) are so nice and relaxed. There is competition when playing but it’s not the be all and end all, and no one is a dick about it. We have banter but it’s friendly and not a hint of nastiness. Great people. 

Looking forward to our next session.